Workshops

Each module described below is comprised of three 60 minute face-to-face workshops which work together sequentially to achieve curriculum-aligned learning outcomes.  The learning for each year group is accessible for all students whilst also building on the learning of the previous module. Students who attend the programme

in Year 3 will learn and discover new things from a different module in Year 4 and so on. Workshops are delivered by a team of highly engaging, professional facilitators to groups of between 20 and 30 students in their own classrooms or shared learning spaces. Students will only need to bring a pen/pencil and paper.

Break it Down

Year 3

Students are introduced to the concept of algorithmic thinking in a simple way. Students will understand that complex tasks are comprised of a series of smaller, unambiguous steps, and practice breaking every day activities into such steps.

  • New Zealand Digital Technologies Curriculum for Module 3

    • They give these instructions, identify any errors in them as they are followed, and correct them (simple debugging).

     

    Computational thinking for digital technologies: Progress outcome 2

    • In authentic contexts and taking account of end users, students give, follow and debug simple algorithms in computerised and non-computerised contexts.
    • They use these algorithms to create simple programs involving outputs and sequencing (putting instructions one after the other) in age-appropriate programming environments.

     

Build it Up

Year 4

Students practice algorithmic thinking and begin to explore the way that being digital creators can allow them to share stories and information that could benefit their communities. Students are introduced to the graphical programming software ScratchJr to create simple algorithms in a digital context.

  • New Zealand Digital Technologies Curriculum for Module 4

The Future Factory

Year 5

Students explore using digital tools to design novel solutions to real-world problems. Students will understand that technology is a tool and that digital solutions need to keep end users and uses in mind. Students will examine 3D printing and 3D modelling software as examples of digital tools.

  • New Zealand Digital Technologies Curriculum for Module 5

     

Bits and Bots

Year 6

Students are introduced to the fundamentals of programming and digital data representation. Students will use their programming and understanding of binary to create binary representations of text, and to program mBot – a small robot that can move and flash lights.

  • New Zealand Digital Technologies Curriculum for Module 6

Go Robot!

Year 7

Students are introduced to the idea that robots (like other technology) are designed by humans to perform specific functions. Students will practice writing code for robots to create efficient algorithms using the three building blocks of programming; sequence, selection and iteration.

  • New Zealand Digital Technologies Curriculum for Module 7

Think Like a Tech Creator

Year 8

Students explore the opportunities open to them in the digital world and understand that digital technologies skills are important for young job seekers. Students will be introduced to, and practice, the many different skills required to develop digital solutions such as programming, collaborating and identifying end-user needs.

  • New Zealand Digital Technologies Curriculum for Module 8

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#FutureThinking_Today

Each module described below is comprised of three 60 minute face-to-face workshops which work together sequentially to achieve curriculum-aligned learning outcomes.  The learning for each year group is accessible for all students whilst also building on the learning of the previous module. Students who attend the programme in Year 3 will learn and discover new things from

a different module in Year 4 and so on. Workshops are delivered by a team of highly engaging, professional facilitators to groups of between 20 and 30 students in their own classrooms or shared learning spaces. Students will only need to bring a pen/pencil and paper.

Each module described below is comprised of three 60 minute face-to-face workshops which work together sequentially to achieve curriculum-aligned learning outcomes.  The learning for each year group is accessible for all students whilst also building on the learning of the previous module. Students who attend the programme in Year 3 will learn and discover new things from a different module in Year 4 and so on. Workshops are delivered by a team of highly engaging, professional facilitators to groups of between 20 and 30 students in their own classrooms or shared learning spaces. Students will only need to bring a pen/pencil and paper.